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JOSH ROCHA

Designing Games & Immersive Experiences

Explore Work

Featured Projects

Black Friday game screenshot
2D Top-Down Game

Black Friday

Our team created Black Friday, a 2D top-down stealth experience where players take on the role of an employee at a general store called AEKI and find the keys in order to escape.

UnityC#GitHubTeam Design
Crash Loop XR experience
XR Escape Room

Crash Loop

A narrative escape-room experience where your choices repeat, your path bends, and your memories refuse to stay buried. You survived the crash — you didn't escape it.

UnityVisual StudioC#Developer
GreenU Redesign
UX/UI Redesign

GreenU Redesign

This project focused on developing a new redesign for the University of Miami's sustainability website and an immersive virtual tour for the new dorms — the Centennial Village.

FigmaTeam DesignLevel Design
Cyber Siege VR space shooter
VR Space Shooter

Cyber Siege

A first-person VR space shooter where players pilot a spacecraft through a procedurally generated asteroid tunnel, battling waves of android enemies designed for the Meta Quest.

UnityC#Meta QuestXR Interaction
Eyes on the Road traffic simulation game
Traffic Simulation Game

Eyes on the Road

A traffic management simulation where players draw paths to guide pedestrians safely across intersections while avoiding collisions, managing time, and keeping their score alive under pressure.

UnityC#SimulationGame Design
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Next Project

Coming Soon

Something new is in the works. Stay tuned for the next project — currently in development.

TBD

Skills

🎯

Game Design

  • Unity
  • Systems Design
  • Level Design
🛠️

Tools

  • GitHub
  • Visual Studio
  • Figma
  • 3D Printing
💻

Programming

  • C#
  • HTML
  • CSS
  • Python
🎨

Creative

  • Premiere Pro
  • After Effects
  • Adobe Illustrator
  • UI/UX Design

About Me

Josh Rocha

I'm a game and immersive media developer at the University of Miami exploring strong interests in interactive storytelling, virtual reality, and experimental digital experiences.

My passion often lies in design, whether through user experience or player agency; my work thrives through systems-based thinking. My work moves between computer games and XR experiences, where I experiment with interaction, space, and storytelling using modern game engines and web-based tools.

Outside of interactive work, you'll often find me on set shooting or editing my next short film, or traveling in hopes of seeing one of the Seven Wonders of the world.

Let's Connect

Interested in collaborating, chatting about games, or just saying hi? I'm always open to new ideas, projects, and conversations.